Abstract
Walk Or Run Distance was generally 1% higher than average after a total of 11 minutes of Time Spent On Entertainment Activities over the previous 7 days.
Aggregated data from 2 study participants suggests with a HIGH degree of confidence (p=0.134, 95% CI -927.656 to 927.659) that Time Spent On Entertainment Activities has a very weakly positive predictive relationship (R=0.0011) with Walk Or Run Distance.
The highest quartile of Walk Or Run Distance measurements were observed following an average 14 minutes Time Spent On Entertainment Activities per day.
The lowest quartile of Walk Or Run Distance measurements were observed following an average 16 minutes of Time Spent On Entertainment Activities per day.
After an onset delay of 0 seconds, Walk Or Run Distance is typically 1% lower than average over the 7 days following around 16 minutes of Time Spent On Entertainment Activities Time Spent On Entertainment Activities.
Keywords: Time Spent On Entertainment Activities, Walk Or Run Distance, N-of-1 trials, real-world evidence, causal inference, observational study
Preliminary: Based on 2 participants. Results may change as more data is collected.
Results
Primary Findings
Analysis of 685 paired observations from 2 participants revealed a moderate reduction in Walk Or Run Distance following above-average Time Spent On Entertainment Activities exposure.
Supporting Statistics
What This Means
When participants had above-average Time Spent On Entertainment Activities:
- Walk Or Run Distance decreased by 19.9% on average
- Temporal analysis supports Time Spent On Entertainment Activities as the predictor (not the outcome)
Interpreting the Predictor Impact Score
The Predictor Impact Score (PIS) integrates multiple Bradford Hill causal criteria into a single metric. Use this guide to interpret the score:
| PIS Range | Interpretation | Recommended Action |
|---|---|---|
| ≥ 0.5 | Strong evidence | High priority for RCT validation |
| 0.3 - 0.5 | Moderate evidence | Consider for experimental investigation |
| 0.1 - 0.3 | Weak evidence | Monitor for additional data |
| < 0.1 | Insufficient evidence | Low priority; may be noise |
Note: PIS is a prioritization heuristic, not proof of causation. High scores indicate relationships worth investigating, not confirmed causal effects. With only 2 participants, these scores are preliminary and will become more reliable as additional data is collected.
Optimal Daily Values (Precision Dosing)
Based on the observed relationship, we can estimate the predictor values associated with the best and worst outcomes. These values enable personalized dosing recommendations.
⚠️ Preliminary Data: With 2 participants and 685 observations, these optimal values are preliminary estimates. As more data is collected, precision will improve significantly.
What This Suggests
Walk Or Run Distance tended to be highest when Time Spent On Entertainment Activities was around 0.2 h.
Important: These values reflect correlations, not guaranteed causal effects. Individual responses may vary. Use as a starting point for personal experimentation, not as a definitive prescription. Consult healthcare providers before making treatment decisions.
Population Correlation
Trait Correlation Between Time Spent on Entertainment Activities and Walk or Run Distance
Time Spent On Entertainment Activities Distribution
Daily Distribution
Average by Day of Week
Average by Month
Average by Year
Walk Or Run Distance Distribution
Daily Distribution
Average by Day of Week
Average by Month
Average by Year
Relationship Analysis
Walk or Run Distance Following Time Spent on Entertainment Activities
Correlation Between Time Spent on Entertainment Activities and Walk or Run Distance by Duration of Action
Correlation Between Time Spent on Entertainment Activities and Walk or Run Distance by Onset Delay
Average Time Spent on Entertainment Activities Preceding Walk or Run Distance
Average Walk or Run Distance by Previous Time Spent on Entertainment Activities
Statistical Summary
Relationship Statistics
| Property | Value |
|---|---|
| Cause Variable Name | Time Spent On Entertainment Activities |
| Effect Variable Name | Walk Or Run Distance |
| Sinn Predictive Coefficient | 9.9698085266886E-5 |
| Confidence Level | HIGH |
| Confidence Interval | 927.65756102734 |
| Forward Pearson Predictive Coefficient | 0.0011 |
| Critical T Value | 1.646 |
| Total Time Spent On Entertainment Activities Over Previous 7 days Before ABOVE Average Walk Or Run Distance | 14 minutes |
| Total Time Spent On Entertainment Activities Over Previous 7 days Before BELOW Average Walk Or Run Distance | 16 minutes |
| Duration of Action | 7 days |
| Effect Size | very weakly positive |
| Number of Paired Measurements | 685 |
| Optimal Pearson Product | 0.00072754235943881 |
| P Value | 0.13444297879189 |
| Statistical Significance | 0.9733 |
| Strength of Relationship | 927.65756102734 |
| Study Type | population |
| Analysis Performed At | 2026-01-04 |
| Number of Participants | 2 |
Time Spent on Entertainment Activities Info
| Property | Value |
|---|---|
| Variable Name | Time Spent On Entertainment Activities |
| Aggregation Method | SUM |
| Analysis Performed At | 2020-09-23 |
| Duration of Action | 7 days |
| Filling Value | 0 |
| Kurtosis | 51.5977218275 |
| Maximum Allowed Value | 7 days |
| Mean | 22 minutes |
| Median | 6 minutes |
| Minimum Allowed Value | 0 seconds |
| Number of Aggregate Predictors | 567 |
| Number of Aggregate Outcomes | 191 |
| Number of Measurements | 29967 |
| Number of Measurements (including those generated by tagged, joined, or child variables) | 1944 |
| Public | true |
| Onset Delay | 0 seconds |
| Standard Deviation | 0.71518168146376 |
| Unit | Hours |
| User Variables | 110 |
| Variable Category | Activities |
| Variable ID | 111612 |
| Variance | 0.81957408671671 |
Walk or Run Distance Info
| Property | Value |
|---|---|
| Variable Name | Walk Or Run Distance |
| Aggregation Method | SUM |
| Analysis Performed At | 2020-09-11 |
| Duration of Action | 7 days |
| Kurtosis | 18.843598392696 |
| Maximum Allowed Value | 175000 meters |
| Mean | 3558.0042632859 meters |
| Median | 3158.90008036 meters |
| Minimum Allowed Value | 1 meters |
| Number of Aggregate Predictors | 642 |
| Number of Aggregate Outcomes | 249 |
| Number of Measurements | 123085 |
| Number of Measurements (including those generated by tagged, joined, or child variables) | 87104 |
| Public | true |
| Onset Delay | 0 seconds |
| Standard Deviation | 2361.166855319 |
| Unit | Meters |
| User Variables | 378 |
| UPC | 744960759935 |
| Variable Category | Physical Activity |
| Variable ID | 1304 |
| Variance | 9674812.3231088 |
Introduction
Background
Time Spent On Entertainment Activities (Activities) and Walk Or Run Distance (Physical Activity) are both important factors in understanding human health and well-being. This study investigates the relationship between these two variables using real-world observational data.
Traditional randomized controlled trials (RCTs), while the gold standard for causal inference, are often impractical, expensive, or unethical for studying many health relationships. Aggregated N-of-1 observational studies offer a complementary approach that leverages within-subject comparisons across large populations to identify meaningful patterns.
Research Question
Do Time Spent On Entertainment Activities affect Walk Or Run Distance?
Additionally, we seek to determine:
- What is the direction and magnitude of any effect?
- How confident can we be in this relationship based on the available data?
- What are the optimal levels of Time Spent On Entertainment Activities for maximizing Walk Or Run Distance?
Study Objective
The objective of this study is to determine the nature of the relationship (if any) between Time Spent On Entertainment Activities and Walk Or Run Distance. Additionally, we attempt to determine the Time Spent On Entertainment Activities values most likely to produce optimal Walk Or Run Distance values.
Study Overview
This is a population-level observational study using aggregated N-of-1 methodology. By aggregating individual N-of-1 experiments, we can identify population-level patterns while accounting for the substantial individual variation that exists in most health relationships. Effect sizes are reported as percent change from baseline, enabling intuitive interpretation and comparison across different measures.
Full Methodology: Framework for Real-World Evidence-Based Pharmacovigilance: Aggregated N-of-1 Trials for Quantifying Treatment Effects
Discussion
Interpretation of Findings
Participants experienced a 19.9% reduction in Walk Or Run Distance following above-average Time Spent On Entertainment Activities exposure. The Predictor Impact Score (PIS) of 0.00 indicates insufficient evidence for a causal relationship.
Statistical Significance
Using a two-tailed t-test with alpha = 0.05, it was determined that the change in Walk Or Run Distance is not statistically significant at a 95% confidence interval. This suggests that the Time Spent On Entertainment Activities value may not have a significant influence on the Walk Or Run Distance value, or that more data is needed to detect an effect.
After treatment, a 31.4% increase (-810 meters) from the mean baseline 5540 meters was observed. The relative standard deviation at baseline was 105.8%. The observed change was 0.210911 times the standard deviation.
A common rule of thumb considers a change greater than twice the baseline standard deviation on two separate pre-post experiments may be considered significant. This occurrence would have only a 5% likelihood of resulting from random fluctuation (a p-value < 0.05).
T-Test Details
Since t = 1.48 < 1.65, we cannot reject the null hypothesis.
Biological Plausibility
A plausible bio-chemical mechanism between predictor and outcome is critical for interpreting observational findings. This is where human judgment excels beyond statistical analysis.
Community feedback on the biological plausibility of this relationship is still being collected. Consider the known mechanisms by which Time Spent On Entertainment Activities might influence Walk Or Run Distance.
Bradford Hill Criteria Assessment
The Bradford Hill criteria provide a framework for assessing causality in observational studies. Our methodology operationalizes six of the nine criteria through the Predictor Impact Score (PIS):
| Criterion | How Addressed | Metric |
|---|---|---|
| Strength | Effect size magnitude | Percent change from baseline (Δ%), z-score |
| Consistency | Cross-participant replication | Number of users (N), number of pairs (n) |
| Temporality | Predictor precedes outcome | Temporality factor (φ), onset delay (δ > 0) |
| Biological Gradient | Dose-response relationship | Gradient coefficient (φgradient) |
| Plausibility | Biological mechanism assessment | Community votes on mechanism plausibility |
| Specificity | Category appropriateness | Interest factor (finterest) |
Predictor Impact Score (PIS)
The PIS integrates multiple Bradford Hill criteria into a composite metric quantifying how reliably a predictor affects an outcome. Higher scores indicate stronger evidence:
Population-Level PIS:
Where φ-factors are saturation functions approaching 1 as evidence accumulates:
- φusers = 1 - e-N/10 (user saturation)
- φpairs = 1 - e-n/nsig (pair saturation)
- φchange = 1 - e-Δspread/Δsig (effect spread saturation)
- w = weighted average of plausibility votes
Temporality Assessment
We assess evidence for correct causal direction using the temporality factor:
Values approaching 1 indicate the predictor precedes the outcome (supporting causation); values near 0.5 suggest ambiguous directionality; values near 0 suggest reverse causation or confounding by indication.
Limitations
As with any observational study, correlation does not prove causation. Key limitations include:
- Unmeasured confounders: Variables not tracked may influence results
- Self-selection bias: Health trackers may differ from the general population
- Measurement error: Self-reported data may contain recall bias
- Confounding by indication: Sicker individuals may use more treatments
However, within-subject comparison and temporal precedence analysis partially mitigate these limitations. If the relationship is merely coincidental, as participants independently modify their Time Spent On Entertainment Activities values, the observed strength will decline over time. Spurious correlations naturally dissipate as more data is collected.
Future Directions
Future research should examine:
- Subgroup analyses to identify individual differences in response
- Potential confounders and mediators of the observed relationship
- Optimal dosing and timing for Time Spent On Entertainment Activities
- Confirmation through prospective or randomized designs
- Biological mechanisms underlying the observed effects
Conclusion
📊 Preliminary Findings: With 2 participants, these results are based on limited data. Effect sizes and confidence will improve as more participants contribute data. Consider these findings directional rather than definitive.
Above-average Time Spent On Entertainment Activities was associated with a 19.9% reduction in Walk Or Run Distance—a moderate effect. The Predictor Impact Score of 0.00 indicates this relationship is requiring additional data before conclusions.
Bottom Line: Based on a PIS of 0.00 and a 19.9% effect size, this relationship currently lacks sufficient evidence. Continue monitoring as more data becomes available. Note: These conclusions may strengthen or change direction as more data is collected.
These findings contribute to our understanding of how Time Spent On Entertainment Activities may influence Walk Or Run Distance in real-world conditions. While preliminary, these results may inform future research directions. As more participants contribute data, the reliability and precision of these findings will improve substantially.
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Methods
Study Design
This study is based on data donated by 2 participants. Thus, the study design is equivalent to the aggregation of 2 separate n=1 observational natural experiments.
This within-subject design is powerful because it controls for all stable individual characteristics (genetics, baseline health status, socioeconomic factors) that might otherwise confound the relationship between variables.
Data Analysis
Temporal Assumptions
The analysis incorporates temporal assumptions about the relationship between variables:
- Onset Delay: It was assumed that 0 seconds would pass before a change in Time Spent On Entertainment Activities would produce an observable change in Walk Or Run Distance.
- Duration of Action: It was assumed that Time Spent On Entertainment Activities could produce an observable change in Walk Or Run Distance for as much as 7 days after the stimulus event.
Statistical Methods
For each participant, we calculated the Pearson correlation coefficient between Time Spent On Entertainment Activities values and subsequent Walk Or Run Distance values. Individual correlations were then aggregated using Fisher's z-transformation to produce a population-level estimate:
Individual Correlation:
Fisher's Z-Transformation:
Aggregated Correlation:
Effect Size Calculation
Effect sizes are reported as percent change from baseline. For each participant, we compare the outcome following above-average predictor values to the overall baseline outcome:
Effect Magnitude (Z-Score)
To assess effect magnitude relative to natural variability, we calculate the z-score:
where RSDbaseline is the relative standard deviation of outcome during baseline period
A z-score > 2 indicates statistical significance (p < 0.05), meaning the observed change exceeds typical baseline fluctuation and is unlikely due to random variation.
Statistical Significance
Correlation significance is assessed using a two-tailed t-test:
We reject the null hypothesis (ρ = 0) at α = 0.05 when |t| exceeds the critical value, providing statistical evidence that the observed relationship is not due to chance.
Data Sources
Time Spent On Entertainment Activities data was primarily collected using RescueTime. Detailed reports show which applications and websites you spent time on. Activities are automatically grouped into pre-defined categories with built-in productivity scores covering thousands of websites and applications. You can customize categories and productivity scores to meet your needs.
Walk Or Run Distance data was primarily collected using Fitbit. Fitbit makes activity tracking easy and automatic.
Data Quality
Data quality measures were applied to ensure reliable results:
- Minimum Data Requirement: Only participants with sufficient paired observations were included in the analysis.
- Outlier Handling: Extreme values were winsorized to reduce the influence of measurement errors.
- Missing Data: Days with missing values were handled using appropriate filling strategies based on the variable type.
- Test User Exclusion: Test accounts and invalid users were excluded from all analyses.
Principal Investigator
Program & Methods
Cite This Study
@misc{sinn_cause_111612_effect_1304_population_study_2026,
author = {Sinn, Mike P.},
title = {Causal Analysis: Does Time Spent On Entertainment Activities Affect Walk Or Run Distance?},
year = {2026},
publisher = {The Journal of Citizen Science},
url = {https://studies.crowdsourcingcures.org/study/cause-111612-effect-1304-population-study},
note = {Accessed: January 6, 2026}
}
Study Type: Aggregated N-of-1 Observational Mega-Study
Evidence Level: Level II (Real-World Evidence)
Methodology: Bradford Hill Criteria with Predictor Impact Score (PIS)
References
This framework was originally developed in 2013 based on the Bradford Hill criteria. Subsequent literature has independently validated similar approaches to causal inference from observational data:
- Hill, A.B. (1965). The environment and disease: association or causation? Proceedings of the Royal Society of Medicine, 58(5), 295-300. [Bradford Hill criteria]
- Lillie, E.O., et al. (2011). The n-of-1 clinical trial: the ultimate strategy for individualizing medicine? Personalized Medicine, 8(2), 161-173. [N-of-1 methodology]
- Pearl, J. (2009). Causality: Models, Reasoning, and Inference . Cambridge University Press. [Causal inference]
- Hernán, M.A., & Robins, J.M. (2020). Causal Inference: What If . Chapman & Hall/CRC. [Free textbook]
- FDA (2018). Framework for FDA's Real-World Evidence Program . U.S. Food and Drug Administration. [Regulatory context]
- Duan, N., et al. (2013). Single-patient (n-of-1) trials: a pragmatic clinical decision methodology . Journal of Clinical Epidemiology, 66(8), S21-S28.
- Platt, R., et al. (2018). The FDA Sentinel Initiative—an evolving national resource . New England Journal of Medicine, 379(22), 2091-2093.
This information is for research and educational purposes only, not medical advice. Consult a healthcare provider before making health decisions. Terms of Service